



There is a good degree of planning and trial-and-error that goes into playing, but it adds a challenging element that a lot of tactical combat games lack, especially when considering that the player must play two characters the entire time. The capacity for strategic creativity during battles is impressive and is most satisfying.There is no need to explain further as to why Iron Danger has such cool gameplay - time manipulation is amazing and makes big battles especially epic.

It would be nice if there was a more unique twist added to the plot to further distinguish Iron Danger from other games. Perhaps I’ve just played too many games, but I’ve grown tired of the whole “use your magic to save the world from destruction-hungry enemies” plot premise so the weight that is intended to be on the player’s shoulders is not really quite there, due to just general overuse.One can never go wrong with classic fantasy, medieval thematic gameplay. Gradual progression in the story is at a good pace and is interesting enough to get into.It is actually not as fine as it seems to be almost kissing the screen when characters talk. Maybe my poor eyesight is related, but it would be nice if text could be made bigger.Of course, there’s a certain degree of contrast emphasis necessary to distinguish unimportant areas with important ones, so the change I would suggest would probably be very, very subtle and minor. I believe more contrast in lighting and color would make graphics a tad bit better, and would allow players to see where they are more clearly. The game is quite monochromatic and low contrast, with exception of player controls and fantastical effects.Each character has a good amount of sophisticated design and simplicity. Cut scenes are not overly animated, as in characters in scene are so anime-looking that it distracts from what happening.Fight scenes are actually quite cool to watch, especially when they are reversed. Amazing graphics - incredibly detailed and flows smoothly.When there is music, it is initially alarming, since it starts to blare at a triumphant volume after a while of the player not hearing much during the tutorial.More phrases/unique voice-overs is preferred. For example, the sounds characters make during battle are often repetitive grunting noises. Like a lot of RPG games, some sounds sound very alike.Background music and general soundtrack are of good quality and allow the player to feel quite immersed into the game, especially when wearing headphones. Sound is super excellent and fitting for the purpose of the game.This unique combination, taking place in a fantasy medieval environment, singles Iron Danger out from other tactical combat games. Publisher Daedalic Entertainment and developer Action Squad Studios present Iron Danger, a strategic combat RPG with time manipulation.
